![]() #46- The Package (Mission 9- Halo: Reach) Maybe the best skybox in all of Halo doesn’t do much to help how short and repetitive this level can be. A lot of Reach and ODST levels make it in here.Ī level that sounds much cooler than it is (which is a common problem in Reach, Nightfall can be a bit of a struggle and isn’t punctuated by enough to distinguish it from the Halo: CE level it desperately is trying to best. Not great, but not bad, they’re the levels you tend to forget about when you’re not playing them. These levels constitute the bulk of the Halo campaign experience. Some great crossfires and environments, here. The best “bad” level is a great showcase for how threatening the Flood are without falling prey to the pitfalls that hurt the Flood only levels. The darkest level in the entire Halo series, probably, this one is best remembered for its frantic Scarab fight and not much else. ![]() #50- Kikowani Station (Mission 8- Halo 3: ODST) #51- The Pillar of Autumn (Mission 1- Halo: Combat Evolved)Īs fine an opener as you could ask for, this level is tainted a bit in retrospect by what immediately follows it. #52- Kizingo Boulevard (Mission 4- Halo 3: ODST)Ī tank level, this low? This should give some evidence of how good most of these games are. Too much of the same corridor, which is never when Halo is at its best. Sometimes this level can feel like a real slog. That being said, Tayari Plaza is not as good as a Nathan Fillion solo level should be. #54- Tayari Plaza (Mission 3- Halo 3: ODST)įirst thing first: the gap between these last two levels is massive. Really just one fight that lasts as long as you want it to. A great capper to Reach’s story, a lackluster level. Even on Legendary it takes maybe 15 minutes to complete. As an actual level? It’s like four rooms. The best of the three Flood-only levels by virtue of its short length, interesting visuals and new enemies (!!!).Īs an into to Halo 4? Atmospheric and great. Bonus points for being legitimately disgusting (finding a good screenshot for this level was quite difficult). I get the concept, it just doesn’t work that well.īasically the same concept as the Library, executed slightly better. Though it improves mightily in co-op (as do all the Flood levels), it’s just too frustratingly simple to rank any higher here. #59- The Library (Mission 7- Halo: Combat Evolved)Ĭome on, you knew this would be the worst actual level. Few games since have been able to do that as smoothly. The best of the cutscene levels is really two levels, with a tutorial sequence neatly mashed in. #60- The Heretic/The Armory (Mission 1/2- Halo 2) Halo 4’s typical crypticism is on full display here, and to good effect. The conversation between the Squad in the very beginning in particular makes me very glad they don’t spend much time as a full unit in ODST. This would be higher if it weren’t so tedious on replay. #62) Prepare to Drop (Mission 1- Halo 3: ODST) Other than that, this is mercifully short. Halsey’s interrogation is sort of fun, as is the hyper-stylized Spartan/Brute fight. Same as before, just slightly more interesting. Just the least interesting of the cutscene levels. #65) Noble Actual (Mission 1- Halo: Reach) These missions vary from intro and outro cutscenes (which I count as missions but place at the bottom by default), unmitigated failures (most of the Flood levels) and interesting but short transitional levels. If you’re one of those people, welcome! We have punch. Given that I’m one of perhaps 50 people in the world who cares more about Halo’s campaigns than the multiplayer, I decided to do a quick ranking for the benefit of the other 49. Taking levels only from the core games of the series (1-3, ODST and Reach), I quickly ordered them into loose tiers and ranked them from there. With Halo 5: Guardians less than two weeks away, I’ve been putting a lot of thought into the campaign (which we still know very little about). As is usually the case with my gaming posts, I write this if only to make sure the embarrassing amount of time I spent on it doesn’t go entirely to waste.
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